You see, I still have a soft spot for animated, kiddies-stuff... Thought I got rid of it 2 years ago, but noooo... it all came back to me and slapped my face harder than you think. Guess it is what make myself me, huh? Cannot be disposed nor replaced by random trend of the year.
*snicker* Dreamworks' Jack Frost reminded me of Danny Phantom so much
(and thus the paragraph above is written ala Fenton's retelling).
Never seen him before? Well, he is from a movie that hasn't come out yet, Rise of the Guardians. The first screen is on November 21st, but actually, he has been around since 2009... kicking as witty character in comic strips and design notes. Wonder if he turned out emo on screen... his misery will be fun to watch, people! *thrown out of chair*
Jump to other topic~
I started watching Green Lantern yesterday...
It makes me curious about 3D animation and Computer Graphic.


This show's given lot of thoughts, don't judge before you watch it. It's awesome! (Here's a bit about 3D boarding. I suggest you to right click --> new tab to see pictures.)
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Oh yea, first thing first... do you know what story board is? It's a series of picture frames, drawn to help film crew visualize what to shoot or animate. Example: Avatar the Last Airbender, episode Fire Bending Masters (credit to Johane Matte... it's belong to Nicktoon though, sheesh)
Onward to the 3D boarding!
credits to Giancarlo Volpe (he posted at Tumblr)
#1. unlike 2D boarding, you have to imagine how the horizon line 'moves'.
*wince* Isn't that quite painful?
*wince* Isn't that quite painful?




#2. animation use camera lens too?!
Camera Lens Choice!
These are some guides I did specifically for the Green Lantern Animated Series. I learned most of my knowledge of CG camera lenses while working on Clone Wars (with Maya). I could see the rules being different on a live action set.
Also, note that this indicates stylistic choices I wanted on Green Lantern. Tron Uprising, which I think is a beautiful looking show, tends to use a lot more wide angle lenses than we did, which is what gives it that extra “anime” look.
If you work in traditional animation, you probably don’t have to think much about lens choice - unless you work in anime, or Avatar the Last Airbender.


Camera movement terminology is not nearly as fun as the film theory stuff, but pretty important if you want to communicate your ideas properly.
I like the way I compare “normal people” vs. “CG people”
.. ha ha ha. No offense, but some of those computery terms are pretty strange, you gotta admit.
Normal person: ”I’m thinking of moving to New York City.”
CG person: ”I’m thinking of translating to New York City.”
See? It’s weird.
I'm done with all those copy paste~ am I doing this right? ^^;
Like always, thank you for reading, comments are much appreciated.
Bonus for those who learn drawing... (or other similar skill): doodlealley(dot)com <--those comics are relatable!
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